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Anyone who has worked with me knows that I take a pretty hard line when it comes to telling in dialogue tags. Examples are:

“I’m so excited!” she said exuberantly.
“That’s wonderful.” Coldness radiated from his voice.

Nothing bums me out more than reading scenework where the writer has decided to take all the fun out of it on the reader’s behalf. Sometimes I call it “hand-holding,” sometimes I call it “overexplaining,” sometimes I just cross it out.

The reason behind my aversion is that writers who do this are taking something essential away from the reader. The star of dialogue is the dialogue itself. Holding the reader’s hand through each snippet of dialogue says to me that you don’t quite trust yourself to communicate the scene in a way that the reader gets it.

Scene is one of the magic places in a manuscript where characters can be on display, speaking to one another, acting toward one another, and otherwise demonstrating themselves and their relationships. It’s the ultimate voyeur’s paradise (calling the reader a voyeur here). Whenever you tell, instead of show, you take away the reader’s power to interpret and appreciate character.

The first example, above, is there because it’s redundant. You would not believe how many writers do this. If a character says “I’m so excited!” then it can stand alone, with no further explanation. I’d be a wealthy woman if I had $5 for every time I saw:

“I’m sorry,” she apologized.
“Yes,” he agreed.

The second example is more subtle. Your character is saying one thing, but there’s an undercurrent of tension and the suggestion that they mean something else. Delicious! Instead of describing tone of voice (sneaky telling), maybe match up the dialogue with action to color it:

“That’s wonderful.” He crossed his arms.

Or, maybe even better yet, leave it up to reader or POV character interpretation:

“That’s wonderful.”
“Oh yeah? You think so?” The last time he’d used that descriptor, he was watching a snake choking the life out of a mongoose.

Let the character react, which will help guide reader feelings. Dialogue tags exist to communicate information. The two biggest things they should clarify are:

  1. Who is speaking?
  2. Is there anything going on in narration or action that’s not implied in the dialogue?

But too many tags tell about emotions, tone of voice, and tension when those are better uncovered by the reader for lasting character and relationship understanding. Next time you’re working on a scene and you want to try something hard, take out ALL of your dialogue tags and see how it reads. If it’s totally confusing, layer back 25% of what you had before and see if you can make it work.

If you’re one of those writers addicted to dialogue tags, especially in scenes with only two characters, where you theoretically don’t even need them, I bet this will be a revelatory reminder that you’re explaining too much.

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I’ve written before about generic words that don’t add much in the way of specific emotions. Now I’m on to generic descriptions that don’t add anything to scene. For example:

The teenagers congregated at the store, listening to music on their devices. They wore various outfits, featuring the most popular brands.

I’d imagine this is the type of sentence that would appear in a textbook for an alien about humans. They’d have a lot of knowledge about us, but because they’re outsiders, they’d speak more in generalities than specifics…getting close to an accurate depiction, but without any of the detail that makes the knowledge realistic or engrossing.

The issue with this type of generic description is that the reader will already have a vague imagine their minds. As soon as you say “shopping mall,” the reader paints a place-holder picture that’s very much like my example sentences.

Your job as a writer, then, is to take that vague image and embellish it with detail that’s specific to your world, your characters, and your story. The purpose of description is to take the generic and sharpen the image. So a reasonable replacement for the example would be:

They headed to the shoe store so Nikki could get another hot pink pair of kicks to match her screaming neon yellow yoga pants. Josh cranked his Shuffle. Whatever song came next would be better than the Taylor Swift blaring from the speakers.

Now, I’ve written about specific references in a manuscript (like the Taylor Swift line), but I decided to do that here just because I’m targeting vagueness. I hope that you can see how painting a more specific scene, with some emotional overtones, clarifies the scene more than simply inserting arbitrary-seeming narration.

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Here’s something I’ve been thinking about a lot recently. In my work with editorial clients, I often see two types of stories. This can extend to the offerings on the shelves. Sometimes there are stories about making fate, and sometimes there are stories about following it. Both are valid and interesting, but there are unique considerations to each.

What is your protagonist setting out to do in the story? Is their future an open book or are they bound by some sort of mechanism to a specific outcome?

In the example of “making fate,” I’d say that your protagonist has something that they absolutely, positively want (objective) and they set out to get it. They are more active throughout, and they drive the events of the story by pursuing whatever it is. They are the tip of the arrow, and the plot follows from them. They will encounter obstacles, certainly, and they will be frustrated in their pursuits, but if I look on the page, I will see someone who is spearheading the story. The character leads the plot, more or less, with usually some wrenches thrown into the mix.

In the example of “following fate,” I’d say you’re writing about a character who may or may not be in charge of dictating where the story is headed. One very common version of this is the “Chosen One” or “prophecy” story style, where the protagonist has something they’re bound to do, whether they like it or not. This is usually sprung upon them at a very inopportune time in their lives, and has dire consequences if they reject the fate or fail at their mission. In this case, the protagonist isn’t as much the leader of their destiny as they are a follower, and in stories like this, the plot leads the character’s development instead of the other way around.

Both story types are valid. But they have a lot to learn from one another. I think that, in the long run, a strong character has more potential than the one that’s simply following orders, training, learning their mission from a dusty piece of parchment or oracle, etc. etc. etc. So when there’s a “Chosen One” plot on my desk, I suggest that the writer find some agency for the character and let them lead certain events, rather than spend the bulk of the plot being groomed by others to fulfill a prophecy.

If you’re worried that this might be describing your plot, here’s a previous post on how to make the character more active, someone who manages to steer, regardless of their circumstances. And take heart, though this story type has the potential to lie flat on the page, and I see it a lot in aspiring manuscripts, two of the most famous heroes in children’s literature have started in this situation. Katniss in The Hunger Games and a little wizard named Harry both had their destinies planned. Katniss was to die as a Tribute in the Hunger Games, and Harry had the double pleasure of first facing the destiny of being forced into an ordinary Muggle life, then being forced into a very extraordinary wizard’s life. While he does end up filling his extraordinary wizard shoes (the prophecy of the Boy Who Lived comes true), he does it in his own way.

While I don’t often see this issue, a “making fate” character can run into trouble as well. When these stories go south, it’s because they can be all personal conflict (internal) without too much plot tension (external), because that decision-making protagonist tends to be the end-all and be-all within a story.

What’s the conclusion to this line of thought? The usual. It’s all about balance. If your plot is driving your character, give your character some moments of choosing her own destiny. If your character is driving your plot, let their relentless drive forward take a few unexpected left turns, courtesy of an enhanced plot.

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This post is a continuation of my previous week’s discussion of stuck emotions. When a character feels inadequate or down on himself, it’s very hard to get a character who cares about themselves or the story. Another alternative to this situation is a character who doesn’t want to be involved in their particular circumstances–they couldn’t care less about taking over the family business, for example–and so they try very hard to convince themselves and the reader that they simply don’t care.

This is very difficult to forge into compelling fiction. After all, I hold that the basic aim of any writer is to make the reader care. So if a character doesn’t care, my first objection is that they’re making it that much more difficult for me, as a reader, to get invested in the story. It feels a little unfair. After all, I’m working so hard to get into the book, suspend disbelief, latch on to a character, inhabit a point of view, hear a voice…that I want the protagonist to be in the same boat. You’re ideally creating someone the reader can get invested in. And if it’s an anti-hero type or someone stewed in apathy, who won’t invest in herself, that’s a tough sell.

It’s realistic, sure. It happens in life, and it’s very full of deep and real emotions. But it’s hard to pull off well. So if your particular writing challenge is creating a compelling character who just so happens to be detached, pent up, hidden behind defenses, or just a straight-up nihilist, you need to crack those walls at some point, and soon. Even if it’s for a minute, even if only the reader can see it because it happens in interiority…some measure of vulnerability needs to happen.

And then, there needs to be something that compels the character to move forward. Whether it’s a very personal motivation, a private objective, a small bit of light at the end of a dark tunnel, whatever, it needs to pull them forward into the story. One thing I won’t do as a reader is suffer through a manuscript where it seems like the protagonist is being dragged along, kicking and screaming. Facets of this idea are discussed in my post on “character buy-in,” which becomes an important concept here. It doesn’t just have to do with suspension of disbelief, it has to do with the character finding their own reason to engage with the story.

Finally, if your character really does care but they say they don’t care, it better not last too long, because ain’t nobody got time for that! Protest less and get into the real telling of the tale!

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I often tell writers that good writing is about the balance of action and information. I’m also always telling writers about mimetic writing. The other day, with an editorial client, I thought of a great image that helped them conceptualize these ideas in a way that made sense.

Let’s say that we have a getaway car. It’s assumed that it will be used in a chase sequence, which is primarily action. Per the idea of mimetic writing, the narrative style of this passage should be quick and to the point, since we’re dealing with a scene that’s meant to move quickly.

Now think about a camera taking a picture of the getaway car in order to convey what it looks like to the reader. This camera can take amazing high resolution images, or it can take grainy “potato quality” shots like you’d find coming from a middle-of-the-line cell phone. In this case, a many-megabyte high resolution picture of the getaway car might be beautiful, but if we try to work with that picture or send it to someone (the reader), it’s going to be a huge attachment, it’ll take time to upload, and it’ll clog up their email bandwidth. (Unless they have fiber, in which case this analogy is useless!)

For the chase sequence, then, we’d be fine with a quick, grainy snapshot of the getaway car so that we can get on with the action and not get bogged down with information. Here the balance swings to action rather than information. If we’re establishing a very important setting, then the beautiful high res image is very appropriate, and the balance swings to information. The reader wants to know the delicate details, and you can dwell on them more, taking your time.

I hope this short but effective reminder helps you craft tight and effective prose as you start a new year of writing!

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I tell clients all the time that my job is to manage expectations. Part of working with a freelance editor is expecting to be pushed outside of your manuscript comfort zone a little bit. Most writers come to me with the thought, “I am excited by my idea but I know there are several things that aren’t working. I want to learn and grow and make it better.” Maybe that writer has gotten some early feedback from critique partners about things that need tweaking. Or they’ve already done an unsuccessful submission round with agents or editors and they didn’t get the response they expected. Or maybe their manuscript isn’t meeting their own internal expectations and they just don’t know what to do about it. Enter a second pair of eyes: an editor.

A small percentage of writers, however, and I’ve only had this experience twice in my editorial career, are so convinced of the merits of the manuscript that they’re not looking for an editor. They are looking, I’d imagine, to get on the radar of someone even tangentially connected to the industry, and get a booster to the top. Maybe they think I will recommend them personally to agents. Maybe they think I’ll start agenting again myself for the sake of scooping up a hot project. Or maybe they just want the gold star from someone who has made a career of saying, basically, “yes” or “no” to thousands of other writers.

I try very hard to generate constructive, actionable feedback. I’ve never sent a set of notes that says, “This sucks, it’s dead in the water, and you should probably stick with your day job.” One time, at a conference, I met with a writer who told me something shocking. “This,” she said, “is the first manuscript I’ve written in twenty-five years. I had a writing teacher in college tell me I was no good, and it hurt so much that I stopped writing altogether.”

This woman lost twenty-five years of her writing life. She clearly loved doing it, but because one voice (in a presumed position of authority) told her she wasn’t good enough, she gave up on her dream for a quarter of a decade (and almost all of her adult life up until that point). People perceive me as an authority, too. And so I have made it my goal to never wield that power in a way that hurts a writer.

Do I rave about every manuscript unequivocally, then? Absolutely not. Even excellent writers have some blind spots. So whether I’m helping a beginning writer cut fancy “said” synonyms out of their dialogue, or I’m helping an MFA-graduate with beautiful prose work on plot and overall sales hook, I try my best to do it with the dignity and respect that each writer and each manuscript deserves, for where they are in their individual journey.

All that said, I still run into writers who have expectations that perhaps outpace their current manuscripts. Whether those expectations are of the one-in-a-million runaway success, or their shot at being a multimedia mogul, perhaps even in the query letter, I see this happen with writers. They’ve created websites, maybe, or products, or they’ve already self-published. They have a lot to say about various awards they’ve won or endorsements they’ve gotten. There’s little talk about the manuscript, though, as if that was just an afterthought.

This sends a message to me that the writer isn’t as interested in rolling up their sleeves and working on the product itself. To me, everything but the manuscript is just noise. You can send me a t-shirt with your characters on it, or a list of testimonials from school appearances, and all that is fine and good. I’m a driven, type-A personality, too, and I have way more ideas than I have time to make them all a reality. I respect proactive people. But my only concern is the manuscript.

It’s what an agent or editor will respond to. It’s what will stand out among the noise if it’s, indeed, worthwhile. I saw excitement bubbling over for a perfectly lovely client last week, and I wrote to them: “The only way to get someone excited about your work is by presenting good work, and letting it speak for itself.” It’s easy to say but very hard to do. It’s also at the very core of what I do as an editor. Every writer has a different personality, and some are more eager than others. That’s okay. My job, however, is to help put the crucial piece of that manuscript into place, and help writers create good work so that they can then present it. It’s as simple and as difficult as that, but, man, do I love my job.

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The tendency to do this has risen to the level of such cliché that it is now a joke. But in case anyone hasn’t gotten the memo, I want to run an idea by you: do not save villain motivations until the very end. How has this usually happened in the past? A villain does all sorts of dastardly deeds, with seemingly no motivation in sight, until they have the hero in their clutches, and then they start to “monologue” about all the hurts they have endured (probably some perpetrated by the hero, often without the hero’s knowledge), and how they are now enjoying their sweet, sweet revenge. Then the power goes out, their death ray is rendered useless, and the hero turns around and saves the day, etc. etc. etc.

(Random thought: If anyone has read a lot of my writing, I would be honestly curious as to how many times “etc.” appears in my body of work. The total count must be staggering. I wish I had a way to tally all of my blog entries, my book, and my notes that I share independently with clients. I bet it would be a trip. So if we’re ever sitting down and I say something like, “You know, I think your overuse of ‘just’ is one of your writing tics,” don’t feel too badly, I clearly have them, too!)

But it’s one thing to say, “Don’t do X, don’t do Y,” and it’s another to delve into the “why?” factor. Here, it’s a matter of explaining why motivation works for your protagonist, and setting the same rules for your antagonist. Generally speaking, if your hero doesn’t have a clear reason for doing what she’s doing at the scene level or the manuscript level, it’s going to be that much harder to get reader investment (which is, probably, the most important aspect of attracting your audience). “I’m doing all this stuff and I can’t tell you why!” gets old.

The more you establish motivation, the more you can generate relatability. After all, we have goals and strive for them, so seeing someone else strive similarly is instantly attractive and releases deep feelings of empathy. You want this when creating any character, whether you’re working on your protagonist, their sidekick, or, yes, the villain*.

In my book, I talk about why Voldemort of Harry Potter fame is such a great antagonist. First and foremost, he’s eerily relatable. He’s a guy with a lot of hurt inside him, striving to know what love feels like, but going about it in a totally terrifying way. I remember the moment where, despite my best efforts, I sympathized with him. Wow! Think of all the interesting feelings I would’ve missed out on if Voldemort had been characterized in a way that saved all of his motivations and deeper drivers until the very end? That would’ve only given me a few chapters to wrap my mind around everything, and generated a much shallower experience of the story.

Another reason to leak villain motivations over time instead of saving them up until the end is the questionable payoff of “the big reveal.” There are only a few books in recent memory that have surprised me on a level that works well. Being mildly entertained by a twist is not the same thing as shakes-you-down-to-your-socks surprise. The former happens all the time, the latter, very infrequently. So unless you’re banking on the surprise to end all surprises that is so deeply rooted in the story that it will undo and reverse everything that has come before it, you’re not going to get as much mileage out of your reveal as you’re expecting.

Fiction structure and norms have before familiar. Hence the fact that we’re playing with all of these elements as clichés, hence the term “monologuing” even exists to define this phenomenon. There are few very real surprises in fiction because so many stories and plot points have been exploited over time. You aren’t likely to shock your readers, so stop investing so heavily in your reveals and start building character from the beginning. Readers these days are skeptical and wiser than their years. They are more likely to appreciate a complex character relationship instead of a big surprise at the end which, with social media and book review sites, might get leaked ahead of time and ruin the experience. A surprise is a gimmick. If you rely entirely on it, you may pay more in opportunity cost than have that gimmick pay off. (Unless you’re writing in a genre, like a thriller, where twisty plots and surprises are expected, of course.)

Plant clues and small explanations throughout about your villain’s psyche and needs. Their reasons. Their weak spots. Not only will this give your readers more to latch on to, it will give your hero more to work with when it comes time to face their foe. Don’t rely solely on plot and surprise at the climax, try for spychological depth as well.

* Come to think of it, don’t do the big motive reveal for your hero, either. I didn’t think that note could possibly apply to anyone, but now that I think about it, I might as well put it out there in case any writers happen to be struggling.

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It’s perfectly possible, essential in fact, to engage in some interiority even when you’re working in third person narration. Most writers these days are getting around the whole issue by writing in first person. For years, this has been the vogue for MG and YA (a bit more for the latter). There is the perception that first person is more “immediate,” meaning, most likely, that there’s more that readers see from the protagonist’s POV, which means access to their thoughts, feelings, and reactions in real-time (which I have always called “interiority” for short, though Word still refuses to accept it as a word).

Interiority is important. The character acts as the reader’s closest connection to the story. They also guide reader emotions. If something happens in the plot and we don’t know how to feel about it (I’d recommend that this doesn’t happen that often, because ideally you should be layering in context and anticipation for big events long before they happen), we look to the protagonist and see how they’re reacting. If they are wigging out, we know the event is bad, etc.

Without a lot of cues in the moment, or with reactions that come long after the fact, the reader is often a little stranded. A disconnect opens up between reader and character, and if you don’t nurture that relationship, or too many disconnects happen, then it’s unlikely to result in the type of connection that you’re looking to foster. So I teach that interiority is important. I’d rather know a little bit more about what’s going on in a character than a little bit less in any given moment, especially if you’re a writer who’s on the fence abut this whole interiority thing and you suspect that you don’t have a lot.

This brings me to third person. It’s first person’s more “distant” sister. And because first person POV already has the perceived advantage of being more “accessible,” third person writers (those brave souls!) need to fight a little bit harder–or at least be more deliberate–about making sure that the reader can still access interiority.

Most third person is “close,” meaning you technically can access one brain, usually the protagonist’s. Writing without this modification is really difficult. Writing “omniscient” is also difficult, as it involves “head-hopping” into many characters’ psyches, which (if you’re going to master the technique) involves pretty advanced characterization and voice development for each new personality.

So in close, you have some options. You can use the “thought” tag to voice a thought verbatim (put it in italics), then add “she thought.” Or just leave it in italics and leave the tag off. Readers will catch on to what you’re doing.

Why did I ever think calculus was a good idea? What an idiot.

Another idea is to narrate interiority just as you would in third person, only using the different POV.

“She looked at the exam in disgust before handing it over and skulking away, certain she’d failed.”

Lots of emotion in that example. For those writers who have trouble addressing interiority directly and want training wheels, dialogue is going to be your best friend. That and action.

“Thanks for nothing,” she said, shuffling out of the exam room and slamming the door behind her.

Subtle, these examples are not. But they all convey emotion, which is the point of interiority. No matter how directly you want to address the issue, whether you want to break third person for a peek into direct thoughts, or stick to third person that gets into the character’s head a little, or stay away from thoughts completely and deal with dialogue and actions, you should be thinking of ways to inject more emotion so that your characters’ inner lives rise a bit more to the surface. You’ll never regret fostering that connection to the reader and putting a little more heart on your character’s sleeve.

 

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If you’ve read any of Donald Maass’ work, you may be familiar with the idea of “bridging conflict.” It’s a small bit of conflict before the inciting incident (the event that launches the plot) comes along. I want to talk about it in a little bit more detail.

But first, some empathizing. Writers are bombarded with advice (guilty as charged here, I know I’ve definitely contributed to this). Jump right into the action. Don’t just right in. Let’s have the inciting incident within the first 10 pages. You’re rushing into it! We need a physical description of your protagonist on the first page. You’re focusing on details that don’t matter! Don’t tell, show! Don’t show, tell! AAAH! It’s crazymaking.

And I’m seeing the effects of this confusion on writers who are trying to check all the boxes that they may have read about on well-meaning blogs and in helpful books. One symptom of this that I want to discuss today is starting too big. Yes. This is going to be one of those bits of advice that is controversial, because it seems contradictory.

Everywhere you look, you see blogs telling you to start with action, start big, and get readers hooked right away. And there’s a lot of good to this advice. It’s a great kick in the rear for writers who like to begin with twenty pages of chit-chat and backstory before anything actually happens. This is telling upon telling, and it’s likely your readers aren’t sticking around until your first plot point.

So is the natural antidote to this an explosion on page two? That might seem like a good idea. And I’m seeing it more and more. But let me tell you why it’s a well-meaning thought gone awry. I liken this situation to a first date. You meet a guy or gal at a restaurant after chatting online for a bit. In this situation, you’re very much like a fiction reader. You liked the cute cover, you liked the interesting blurb, you want to give this book a shot and devote a few hours of your time to it. You start some small talk, and, if you’re on a date with one of those slow-starting manuscripts, your date is likely to talk for the entire duration of dinner, filling you in on their entire life up until this point. That’s undesirable, right? Well, let’s talk about the flip side. What if your date suddenly has a massive episode and flops to the floor, seizing, before the first round of drinks arrives?

How do you feel (other than, you know, horrified because you’re a nice person)? It’s bizarre to imagine. Why? Because it’s too big. It’s an event but it’s too high stakes, too dangerous, too sudden. You don’t even know the guy. If he were to be hauled off in an ambulance, you wouldn’t know who to call because you just met him!

In opening a novel, it’s all about balance. You don’t want to blab for three hours, but you also don’t want to open with “Hey guess what, there’s a prophecy and you’re the chosen one to save the world. So, you know, get to it, kiddo.” One is too small on plot, one is too big. That’s why smart people like Donald Maass advocate for “bridging conflict” to start. You want to start with some action to get tension brewing. Maybe a conversation with one’s crush, or anxiety about an upcoming test, or a sibling getting in trouble and asking for help. Let that be the focus of the first chapter. And if this conflict is related to the main plot, even better. But it’s not the main plot, not yet. Because we have to care about the character before we’ll follow them through a really rigorous plot full of stakes, ups, and downs. Just like we should probably get to know our unlucky date a bit more before we’ll hop into the ambulance and follow him to the hospital.

Because before we have established a connection using some smaller, more manageable conflict, the protagonist is just a kid. The reader hasn’t bonded yet. The intricate relationship between the fictional entity and the audience is still too new, too tenuous. But once we get to know the hero a little bit, we start to invest. Just like if the date goes horribly wrong near the end of the night, it’s not just some guy who’s having an attack, it’s Pete! Who grew up three blocks away from you! And he’s allergic to peanuts! And why, oh why, did you order pad thai for the table?! And you’re that much more likely to care, to feel, to buy in. Keep it manageable at first, then ramp up the stakes and really get rolling on your main conflict.

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I’ve said often that the character is one of the main elements of a story that guides reader reaction/involvement. We look to characters to assess how we should be reacting, what we should believe, whether or not we should get invested. That’s what makes unreliable narrators so tricky–by the very nature of fiction, we, as readers, rely on the characters for a lot of our cues.

Over the last few months, I’ve been working with quite a number of fantasy/sci-fi clients in my editorial business. And one of the biggest things I’ve been thinking about is “Character buy-in.” Before we’re ready to believe that dinosaurs roam the earth again (or whatever), the character has to believe it. Only then will the reader go along with the story and feel safe suspending disbelief. (We show up to the page with a certain willingness, but before we fully believe it, it has to be successfully sold to the protagonist or POV character.)

Let’s run with the dinosaur example, and I’m going to tell you a few issues that I’ve noticed when character buy-in isn’t accomplished as thoughtfully as it can be. The first issue is vacillation or flip-flopping. The second issue I’ll call “characterization friction.”

Flip-flopping. Let’s say we have a character who sees some dinosaurs running around à la Jurassic Park. It’s natural to question one’s eyesight and/or sanity if this happens, and your character can certainly do both of those things. But once that’s out of the way, it’s harmful to reader engagement to keep questioning whether they’re dreaming or not. Let’s say we see the dinosaurs on page 10 and have an immediate “Nuh-uh, this isn’t really happening” reaction. By page 11, once the dinosaurs have destroyed the school, the protagonist starts to buy in. “Maybe this is happening.” By page 12, they’re back in denial again. “This is all a dream and I’m going to wake up every second.” For the reader, who is waiting for the green light to buy into the story, this will get old very quickly. As long as the character keeps flip-flopping as to whether they’re going to play along with the plot, the reader subconsciously holds off going 100% into the story. You can do this once or twice, but there needs to be a moment that I can point to on the page where the protagonist decides, “This is real and I’m going to function as if it’s real from now on.” After that, no “I must be dreaming” business. You’ve devised the plot, now sell it and run with it.

Another issue here is that you’ve created a character who may clash with the overall plot, especially when it comes to buying in. If your super hippie-dippy out-there character refuses to believe that auras are taking over people’s bodies (the first example to come to mind, and it’s super lame, my apologies!), that strikes me as less likely. If that same character jumps into it and says, “This is super weird but I’m going along for the ride,” then I’m more likely to join her, because your characterization matches how she’s clicking into the story.

If you have an overly analytical, scientifically minded kid who is thrust into the dinosaur plot, and they jump into the deep end right away, there’s friction there for me. This character might need more proof, they might need to establish their own version of the truth before they can suspend disbelief. Long story short, characterization should be consistent with buy-in style, and without vacillating for too long.

This seems pretty self-explanatory, but I’m seeing some dissonance here as of late. What’s the moment your protagonist buys in? Is it decisive? Is their willingness to believe your story fast or slow? Is there flip-flopping? This moment is very important, because it’s guiding your reader, too.

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