Writing

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Before a reader will believe your plot and story, they need a good reason to buy in. Plots that have a guess or a misconception at the heart of them are very difficult to pull off because there is not a lot for your reader to hook into and believe in. Let’s say that you’re writing a book where a girl goes after a boy because she thinks he is the serial killer terrorizing the town. Thrillers are more popular on shelves today and this is a premise that’s bound to have some romantic tension. Great.

But the author in this example must do a lot of work at the beginning to make sure that her guess seems reasonable and logical to the reader. “I just knew it in my bones that he was the Shady Pines Strangler” isn’t going to convince your reader to go along for the ride. Telling isn’t going to do it. Something needs to happen in the action of the plot that makes your character–and, by extension, your reader–sure. A tangible event or something seen with one’s own eyes is as close as you can get to concrete facts in fiction. So your audience will need nothing short of that to be convinced that your protagonist is on the right track…and to want to follow her on the plot.

The same goes for misunderstandings and misconceptions. It is very difficult to suspend disbelief and follow a plot that hangs on a misunderstanding (that’s why characters in denial don’t work well). Especially if the reader knows that the character has made a mistake. Let’s just give a quick example here. A girl is in the cafeteria and a boy yells out that she looks like a fat dude in a monkey suit. She spends the rest of the story building a complex revenge scheme to humiliate him…and it turns out that, the entire time, he had been hollering over her head at a fellow basketball player. They laugh about it and, surprise surprise, fall madly in love and wear gorilla suits to their wedding, etc. etc. etc.

Despite the sarcastic ending to this pretend tale, I hope you can see why it wouldn’t be satisfying. The misunderstanding bit is way too weak to pin an entire plot on. This is extremely prevalent in romantic comedy style novels, so if you’re writing one, make sure you’re not relying on this trick too heavily. Weak plot also comes from character guesses that aren’t backed up by concrete evidence via action or something that happens in the physical realm of the story. In a fantasy novel about faeries, you can’t just talk about faeries for the duration of the book, telling over and over again about the magical atmosphere in the woods. If there are faeries, we better see some faeries. If the hot new guy in school is a serial killer, we better see brown traces of dried blood under his fingernails and smell a suspicious odor coming from the trunk of his car.

Otherwise, in both cases, your readers might see your character as jumping to conclusions…and you don’t want to make them feel like they’re going on a wild goose chase. With everything you write, you should make their investment in the plot more, not less.

 

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Dialogue Spacing

I’ve been doing some critiques recently and wanted to remind writers about a few basic dialogue pointers. The most important note that I’ve been giving is that you need to put every piece of dialogue and/or action that belong to the same character in the same paragraph. If a character is speaking only, that’s one paragraph. If the character is acting and not speaking, that’s one paragraph. If a character is both speaking and talking in one moment, that’s one paragraph.

You break for narration, if there is a narrator, and description, or to switch characters.

This seems like a no-brainer to some of you, but I just gave this note about five times in a row and it seems like there are people out there for whom this isn’t second nature.

Also, to go along with this note: You don’t need a tag for every piece of dialogue if there are only two people in a scene. If you follow the above tip, your readers will be able to follow who’s talking. You should only go heavy on the dialogue tags if there are three or more people in a scene, because things could get hairy there.

To learn more about dialogue tags, click here. Finally, another dialogue post. You can never be too careful or judicious with your dialogue tags. This is one thing that could either support your scenes beautiful or be completely distracting.

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One of the most important notes I can give to an aspiring writer is a gentle reminder that they should start in the present moment when they begin their story. Often, a story will start with generalizations or philosophy. Maybe a description of the weather or a person’s mood. Perhaps physical details or action that hasn’t really been given a time or place. For example, take this:

First days of school were always the worst. They made Caylee feel bad. Nothing was ever exactly how she wanted it to be, and she supposed that was the point of life. But first days were the worst, because they combined a hope she should’ve probably learned to ignore by now with the eventual disappointment of growing up.

Not only is there telling about emotion (“They made Caylee feel bad”) but the writer here (me) is hitting the reader over the head with the coming of age theme of growing up and tempering expectations. Yawn. Notice that we don’t have a concrete place yet, nor do we have a specific time (it’s the first day of school but is the character at home in the early morning, on her way to homeroom, reflecting on it at night, etc. etc. etc.).

The reader is in limbo and, without any additional action that could potentially make this clunker of an opening go down more smoothly, there’s really nothing here to hold on to in any serious way.

Your beginning is Prime Real Estate, remember. Not only do you want to start strong and grabby, but you also want to get away from the vague, get away from the general, get away from the philosophy, stop writing bumper sticker expressions of your theme, and go toward the specific and the well-defined. In that vein, a reboot of the above example could be something like:

Caylee tried to close her locker but the stupid thing stuck. Only five minutes before homeroom on yet another “first day of school” that she was supposed to be so excited about. She imagined what it would be like to walk in late and have everyone staring at her. Suddenly the brand new white toes of her brand new pink Converse felt fake–like she was obviously trying way too hard. She kicked the locker door closed and scuffed her right shoe. Great. A visual reminder of how perfect-seeming days usually ended in disappointment.

A bit melodramatic, perhaps, but we know exactly when and where we are, and I’m still working with some of the same emotions and ideas. Notice how the much more specific thoughts about them really help do away with that limbo/hazy/floaty feeling inspired by vague statements like “the eventual disappointment of growing up” and “First days of school were always the worst.” These same issues have now become much more specific to the time and place, and also to the character.

Make sure that, within the first two paragraphs, the reader can always point to exactly where and when your story starts. If you need a lot of time to get to grounding your reader, you haven’t found your beginning just yet.

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Bullies in Kidlit

Let’s get this right out of the way: bullies are horrible, bullying is universal, and a bully plot or subplot is a great way to establish an underdog character. They’re also a very important topic for kids to read about. After all, who doesn’t want to comfort a bullying victim or see a bully change their ways? However, if you’re grinding this axe in your manuscript, you’re not the only one. Far from it. One query recently made me almost fall out of my chair laughing when it read: “Since bullying has become such a big national issue…” (or something close to this sentiment).

First of all, “has become”?! Where has this writer been? Bullying has existed since the dawn of time and, unfortunately and despite the heavy media attention it’s been getting in the last few years, will continue to exist. Kids (and even some adults) need to try out power dynamics, push boundaries, and be bad people in order to figure out how to (we hope) be good people. Often at the expense of others. It’s human nature. And even those who consider themselves universally bullied can be the villain in another even more put-upon kid’s story (as 30 Rock’s Liz Lemon discovered when she went to her high school reunion). It’s a horrible cycle and not even a boatload of all the fuzziest anti-bullying picture books will make a difference. Sad? Yes. True? I think so.

So, how do we tackle the bullying issue in a way that pays attention to reality? Let me just say, the bullying topic/character/plot in my slush pile is so tired that even a five-shot espresso drink won’t perk it up. Bullies are not exempt from all the writing tips out there on creating complex, multidimensional characters. Especially if they’re the primary antagonist. But most of the bullies I see are invariably large, physically, dull, mentally, and disturbed, emotionally. The girl versions are always mean, pretty, and popular. The second an aspiring writer begins to weave a school scene, I know I’m going to invariably meet a) the quirky best friend and b) the bully, who slams around the hallway, slamming people in to lockers.

Think differently about your bullies (especially their motives and actions) and about your bullying scenes. And don’t feel like you need to include the obligatory bully/bullying dynamic in your story just because it’s popular or realistic. Characters you force yourself to write are the flattest of all to read. If you want to truly go there and portray bullying, you need to do more research into what actually goes on in today’s halls, relay it unflinchingly, and try not to force a candy-coated resolution at the end. And make your bullies real people who can, on a certain level, command their own sympathy from the reader.

If you manage this, you’ll be far ahead of the pack. I, for one, would actually like to read a complex bully character and a realistic bullying scenario. Until I find one, query letters promising to address this “recent” epidemic most often get an eyeroll from me because there is no bigger stereotype in the schoolyard canon.

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The Power of Reaction

There’s one tool available to writers that I find is often underused: reaction. This is a missed opportunity. Even if you’re in third person but especially if you’re in first person, you need to highlight big moments in your story and call attention to emotion and character relationship by making sure each noteworthy exchange or event lands with your character.

How your character reacts to something gives your reader valuable clues as to how they should be reacting, what they should be learning from whatever just transpired, and how significant it is to the overall story.

For example, a character is staring out the window at night when, suddenly, she sees a firefly turn into a fairy princess out on the lawn. What is her reaction? If she thinks “Oh, no! Not again! That means dad will make me go out there first thing tomorrow and wash the fairy dust off the grass…” then that tells the reader that fairies are common in this world, and a bit of a nuisance. Not only do we get the character’s attitude about the firefly fairy, but we get valuable worldbuilding information (especially if this is the first time we see that this world has magic/fantasy elements to it). If she thinks “WHAT THE F*** IS THAT?!?!?!?!?!” and runs screaming from the room, we may take that as our cue that firefly fairies are not the norm and that something truly odd is going on.

This is an example of how a reaction could fill in larger world context. It also gives us information about character. (Does she like magic? Is she over it? Etc.) You could also define relationship through reaction. If a girl we’ve never met comes up to a boy in the cafeteria and says “Hey,” and he says “Hey,” back, then that’s a rather bland scene. However, you could fill in a lot with reaction.

Two possible scenarios:

“Hey,” she said.
How could she be talking to him so casually after what she’d done. Now she was staring at him. Great. He couldn’t be the one to make this awkward. He bit down the string of obscenities that she deserved hurled at her and mustered up a rather bland, “Hey.”

“Hey,” she said.
“Hey,” he said, and immediately regretted the wasted opportunity. This was Cassie Price, of all people! Talking to him! The moment he had been waiting for his entire life and it was over just like that. Now Cassie had moved on, taking that musky scent of her jasmine perfume with her, and he didn’t know whether he’d ever have this chance again.

Same dialogue, two completely different scenes and relationships. And yes, for those of you wondering, I consider reaction to be a very important–if not the most important–function of Interiority.

Use it to make things seem important, too. If something is a BIG DEAL, make the corresponding reaction big, whether through dialogue, Interiority, or action. Draw attention to the things that matter by letting them matter more to your character. I bet there are a lot of such missed opportunities in your work.

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Sentence Craft

The sentence is the smallest unit of thought in a novel, and I’ve been finding myself giving more and more sentence-related notes in critiques for webinar students and conference attendees. I’ll do a lot more talking about this in the near future, but I did want to prime you all to start thinking hard about your sentences by sharing an article I read a while ago. This essay may be old news to some, and it’s a bit long, but it’s still an excellent and thought-provoking read. I urge all of you to go through this and give it a lot of thought.

One of my favorite sentences from it:

You don’t develop a style by writing sentences that have no purpose other than to be stylish, sentences that seek to be self-contained works of art.

A-MEN! This perfectly ties into the notes I’ve been giving on overwriting, and also on saying something simple in an overly complicated way. Much more on that soon. The author is Christopher R. Beha, and the essay is here.

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The Definition of Action

I’ve had some pushback from writers in critique when I say that something their character is doing doesn’t count as action. “Of course it is!” they say. “My protagonist is DOING STUFF. Look, they are chopping vegetables for a stew!”

It finally struck me that I should probably define action (as I use it) to keep this misunderstanding from happening. Action is NOT busywork (chopping veg, shopping, driving, hanging out). In the world of theatre, this stuff is called “business,” or things that actors do in a scene so that they’re not just sitting around and talking. It’s stuff. But it has no larger meaning, or it might probably happen again in yet another scene where the character needs something to do. If that character didn’t chop those vegetables, the plot wouldn’t fall apart. So, therefore, while the thing is active, it’s not action.

Action means something that has story consequences. Action means that the protagonist either comes into contact with another character or encounters an obstacle or makes an effort to reach a goal or does something in the world of the story that is significant and moves the story forward. Unless they are cutting vegetables for the stew that they will use to poison the king–and this action is the result of a big decision to finally commit treason–then it’s business, not action.

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Impartial Observers

Sometimes a character will be a loner or an intellectual, and they will observe the action of the story from a distance, without getting too involved. We all know these types of wallflowers and, as writers, I’m guessing some of you fit this description perfectly. That’s what writers and shy kids do, they observe. While this is perfect in real life, it doesn’t work well for fiction. That’s not to say that your characters all need to be gregarious and outgoing, and you shouldn’t do away with characters who take pleasure in simply looking at the world.

But your character can’t simply be a video camera or a set of eyes. They must participate in the novel and in the action, because the reader really only learns about them when they reach out and do something. They can think all the want, or talk all they want, but it’s not until they interact with the world that you’ve created that it goes from telling to showing. The other concern with this type of character is that observers sometimes relay what’s in front of them in a dry, emotionless way. This is what I mean by my “video camera” comment, above. A piece of technology records the action without adding any of its own stamp (unless it’s Instagram and has all those nifty filters!). A character who observes but doesn’t comment or react is about as useless as a nondescript point-and-shoot.

Interiority (thoughts, feelings, reactions) is your best friend here. So if a character is not taking action, give them plenty of internal reaction to keep the reader connected to and invested in their experience. Still waters should run deep. Same goes for if you’re writing an aloof or mysterious POV–it’s very easy for readers who feel distanced from their protagonist to click off. You want to avoid this at all costs.

So if you want to do a shy character who doesn’t interact much, that is your creative choice, but you should be extra careful to make them a) a participant, not just an observer, and b) a colorful narrator of the story, not just a video camera. Force them into the action and, when they’re hanging back and looking, give them real narrative presence that injects events with voice and character and emotion. Otherwise, your wallflower could be just any old person, relaying a story in a detached, cold, and clinical way. Nobody wants that. So keep these things in mind when working with this type of character.

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Don’t get me wrong, when my friends and I do it, I find sitting around and talking fascinating. But I don’t like too much of it in my fiction. You may have heard several writing teachers saying that kitchens, dining rooms, living rooms, airplanes, and cars are especially dangerous settings in fiction. Why? Because they limit action to one of very few things. Mainly, people in these settings tend to…sit around and talk.

Talking in fiction SHOULD accomplish many things. Good dialogue reveals character objective and motivation, characterizes our fictional people and deepens our understanding of them, and it pits them against one another, creating conflict. In the hands of lesser scribes, though, lots of dialogue tends to be one giant info-dump. The writer has realized that their reader doesn’t have all the information necessary to continue the story, so they play catch-up and rationalize to themselves that, just because there are quotation marks around it, it’s not an info-dump or blatant backstory.

“Well, as you know, son, your mother was very ill last year and, at that time, she left you a box of belongings. I know you have been longing to get in there, but…”

Blah blah blah. And I’m putting the manuscript down.

Writing great dialogue is a whole other blog post (or ten). But for this brief reminder, take the following to heart: Dialogue is not a dumping ground for backstory. Scenes where people are sitting around and talking are a minefield for the pacing and action stopping cold. If you have a lot of these scenes, break them up with action in between. If you have an entire plot that is based on an environment conducive to sitting around and talking (the course of the story takes place on an overnight flight to London), I don’t envy you. Find a way to break up the constant conversation with action (think Snakes on a Plane).

Think about it like this: there’s talk, and then there’s action. That’s an old and familiar adage. We tend to want to see action, not just hear talk about it or promises or apologies. Same for your fiction. Find a way to inject action and things actually happening in any plot, but especially one that might be set primarily in a static environment.

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Motivation is how you convey why a character is doing what they’re doing. I go into great detail about it in my upcoming book, WRITING IRRESISTIBLE KIDLIT, which comes out in late October/early November. But it all boils down to this, and if you want to write this on a Post It for your computer monitor, that might not be a bad idea:

I don’t care about what a character is doing until I know why they’re doing it.

All reader investment and emotion comes from caring. All character emotion comes from the events of the plot and how they rub up against their motivations, objectives, wants, and needs. If you don’t put any thought into the latter elements–or if you don’t work to convey those to the reader–nobody will care or feel anything.

And feeling is the biggest thing you want to inspire in your audience.

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