Backstory

You are currently browsing articles tagged Backstory.

Mmm… sizzlin’ steaks… Oh! Hello! What? Were we talking about something? (A great example of low tension, BTW.)

Tension and stakes are two absolutely important elements to a novel if you want your readers to keep turning the pages. A lot of stories flounder simply because the author hasn’t thought of adequate stakes for their characters or infused their story with enough tension. Let me quickly define both terms for you. Tension is a feeling of unease, of something unresolved, that usually bubbles under the surface of the story. Sure, there is more overt tension that is contributed by plot — like the gang of roving vampires out for your sweet, sweet blood — but there also has to be tension in every paragraph, on every page, in every scene and chapter. The greater dramatic arc keeps readers engaged on a book-length level but the smaller tensions of characters and relationships are what connect the dots between larger plot points. Stakes are very closely tied to tension. We want to feel like our characters matter, like their choices are important, like they are always on the edge of danger. Stakes — what will or will not happen in a plot, for a character, in a moment — are key to keeping tension high. Without stakes, there is usually low tension. Without tension, there are usually low stakes. Let’s explore both a little more.

Stakes

We’ve all heard of stakes, but where do they come from? What makes for compelling ones? Read on:

  1. Personal Motivation: When a person wants something, they need to have enough motivation behind it to make it compelling. In other words, they have to really want what they want. If they do, it becomes important to the reader, too. And when the character gets thwarted (as they should, nobody wants to read a story about a person who gets everything they want whenever they want it), that setback will ache for the reader. We’ll start to care. We’ll start to want to see the character succeed. We’ll want to avenge them and smite their enemies! High stakes.
  2. Choices… and Consequences: We want to read about characters who make choices. Maybe not always good choices. But the thing that makes choices seem important, that makes moments seem important, is the fear of consequence. All choices in your story should have consequences. Not After School Special consequences, mind you, like Little Abby taking one sip of a wine cooler and ending up pregnant, in jail and pumping gas (all at the same time, somehow) but real consequences. Characters can’t take their choices lightly because they know they might burn bridges, get punished, break the law, ruin friendships, screw up in front of the cute boy, etc. They might make some good choices, sure, but they should make a bad one at least once. They should lose something important at least once. Each choice, then, gets a gravitas to it. High stakes.
  3. Relationships: Relationships between people are never static. This is almost a repeat of the above, but characters do derive stakes in a situation from their relationships with others. When we add friendships, relationships, families, rivalries, enemies, etc. to the mix, involving people who want different things in different moments, the stakes should automatically get higher. So think of all the ways that you can find conflict in a relationship, in people’s wants and needs, in a scene. Whenever two people come together, the stakes should be pretty high. A group of great gal pals getting along swimmingly really doesn’t make for compelling fiction. Not even in picture books.

Tension

Now that you have a slightly better understanding of stakes (I hope), let’s move on to what stakes play into: tension. Here are the biggest sources of tension and areas where tension needs to be high:

  1. Beginnings: As we discussed in my post on beginnings, beginnings are usually best when they start in the middle of action. Each of your chapters (and especially your novel’s actual beginning) should start in a way that puts us in a scene or situation so that the reader hits the ground running. A lot of people begin with description, character sketches, backstory and other “throat clearing” (as it’s usually called in the industry). There’s not a lot of tension in straight telling. Make sure your beginnings have impact and action, then layer in necessary information as the chapter and story continues.
  2. Scenes: Scenes are full of people and people are full of complicated wants, needs, goals, desires and notions. They rub against each other and, more often than not, cause static. Or they should, if you want to keep tension high. I’m not saying you should have a book full of catfight scenes, unnecessary drama, people bitching each other out and otherwise shrilling at the top of their lungs. That’s exhausting to read. But every time you have two or more complex and fleshed out characters in a place together, they’re going to find ways to disagree or pursue different things. And this is where tension is most often subtle. An offhand remark, a gesture, an action that shows a reader which side a character is really on, how they actually feel. The best dialogue has subtext worked into it — the stuff and deeper meaning that runs below the surface — and is truly an art form. If you read a scene in your mss. and feel this nice, complacent pleasantness afterward, then your scene isn’t doing the work it needs to be doing.
  3. Endings: Each chapter has to have at least one thing happen in it that further the plot, shows us something new about our characters or otherwise leaves us in a different place and with a different understanding of the story than we had when that chapter began. That’s why endings are so important, too. You’ve given the reader a great chapter/scene/paragraph and now there’s a natural pause. They could easily stick the bookmark in, wander off to make tea, turn on the TV… and never come back to your story. Life could get in the way. Chapter endings are the worst, because they’re a natural stopping place. So don’t let your reader stop. It’s a careful balance. You don’t want to end each chapter on an insane cliffhanger and give your reader a heart attack every 10 pages, but you have to leave the chapter on such a note that they must turn the page and start another chapter. Does a character get thwarted? Does a plot complication arise? Does a surprise happen? Does a scene get heated? Does the tension simmering underneath the surface finally break wide open? Work your chapter endings, or “buttons” as I call them, until even you, who knows exactly what happens next, want to read on.

So here’s tension. As you can see, it is a perfect mix of how character and plot come together and interact. When you’re revising, you have to keep all of these three things in mind because they are very closely tied together. On Monday, I will tackle a book’s ending. That will then wrap up our main building blocks of the story — plot, character, tension, from beginning to end — and then I’ll start in on other writing mechanics like dialogue, description, showing vs. telling, all that good stuff. If you have any revision questions for me in the meantime, don’t be afraid to ask!

Tags: , , , ,

Here are some very simple benchmarks for when to cut something out of your manuscript. If you are agonizing over revisions and trying to decide whether to keep a paragraph, scene, phrase, character, line of dialogue, etc., run it through this checklist.

(Hint: if people are telling you that your pacing is slowing down or if a scene is running long and boring to re-read during revisions… Pay attention!)

You should probably cut it from your manuscript if:

  1. It does not advance our understanding of the character. Does this piece of writing show us something new about or a deeper layer of your character? Everything you write serves a purpose (and no, that purpose is not to boost your word count). If nothing new is revealed as a result of this being in the manuscript, cut it. If no new nuance emerges, give it the axe.
  2. It is just so darn clever. Find the part you love so much because it is witty. Cut it. That’s you showing off as a writer and I’m willing to bet that it does not advance our understanding of the character (see above) or advance the plot and tension (see below).
  3. It does not advance plot or raise tension. Every piece of fiction needs plot and tension to keep the reader going. Some things have very little happen in them but they’re readable. That’s okay, I guess. In the same way that elevator muzak technically counts as a composition. “Readability” is not what we’re striving for, though. So make sure you are turning out plot points and upping the tension with every scene you write.
  4. It does not reveal anything new. In terms of plot, or backstory, or foreshadowing or our immersion in the world of the book. If something doesn’t give us more meat to chew on, it’s just fat and gristle.

This is a very reductive view of revision. But honestly? I’ve been reading some manuscripts this week where I’ve wondered long and hard: Why is this in here? Whether it’s been a particular bon mot that the writer couldn’t cut (KILL YOUR BABIES!) or a scene where the same wrinkle in a friendship dynamic is replayed over and over (”I just need to know I can trust you, man!”/”You can trust me, broseph!” for like five scenes straight…), I have developed a wicked itchy delete button finger.

And what happens after you trim all the unnecessary fat from your manuscript?

What’s that?

You’ve freed up some room in your word count and it gives you anxiety?

Go forth and fill it with important, varied, nuanced and truthful stuff! Because if what you’re writing isn’t any of that–if it is just taking up space in your manuscript–then those are dead words anyway. It’s better if you cut them when you see them, as they’re placeholders for something more awesome.

Trust me. Now go: chop, chop, chop.

Tags: , , , , ,

Every once in a while, I stumble upon a dead scene. One where, technically, nothing happens. It usually involves either an author who is brimming with information or really loves writing witty banter.

In two manuscripts I’ve read recently, I’ve encountered dead scenes. These dead scenes occurred for two completely different reasons. For one, the author felt compelled to outline the bulk of a fantasy world in the form of a more-experienced person filling a newbie in. The second MS, the author had established some good tension and a compelling plot with potential danger, then spent about 40 or 50 pages writing: witty banter at a family dinner, a witty scene at the best friend’s house, witty banter at another family dinner, witty banter at the coffee house, witty banter by the lockers at school.

Are you getting my drift? What do the two above mss. have in common? What’s that? Did you say “lot’s o’ blabbing”? Ding, ding, ding! We have a winner!

When you find large places in your MS with nothing but dialogue, you’re most likely in trouble. *cue wails of distress, cries of “but my MS is different!”* That very well might be, but editors and agents are looking for story, they’re looking for plot. In most cases, even a literary, character-driven masterpiece will only be half the package.

I’ve never met a publishing professional who wouldn’t also want to know: “What happens next?”

Authors usually either write long conversation scenes to serve as a) an info-dump (about a world, a situation, a threat, a character, etc.), or b) to bask in their own wit/wordplay/writing.

Both of these pose huge revision problems. Huge. Make-you-want-to-eat-a-sheet-of-tiramisu-from-Costco huge (I know from experience… I can still taste the powdered chocolate dusting my tear-stained cheeks). The first author wails: “But how else do I introduce all that information??? It’s the crux of my story!!!”

The answer is: you layer it. Introduce one thing. Then add another layer to it. Add some backstory in another conversation. Better yet, make your explanation triggered by something. Your characters find something and it starts a story. Or something happens and a character explains something. Instead of having a conversation triggered by your urge to world-build and spill the framework of your concept, have it be triggered by action. And don’t give it to us all at once. Put the pieces together as they arise naturally through plot.

The second writer will balk at this advice: “But this is hilarious. It’s so fun to read!” Sure, you wrote some funny stuff. And I’ll probably enjoy reading it. But most writers can’t keep a book in suspended plot animation for long before a reader gets antsy. If you want to showcase your wit, punctuate it with action. Have a witty moment discussing something that happened. De-stress after a long day of ACTION by hanging out with your BFF and bantering. Don’t let the witty banter be the entire book, though. That’s the grave mistake.

As you can see, the answer to both situations is action. Something happening. Plot. Every scene and every chapter must not only develop character and story and world, they must also move the plot forward. Another reason to avoid long dialogue scenes without plot is that dialogue leads toward telling, not showing.

Are you worried about this? Good. If you’re the fantasy writer in my examples, start with the chapters you loathe re-reading the most. The ones dense with info you already know, the ones you tend to skim in revisions. That’s where your problem lies. If you’re the second writer, start with the chapters you love the most. The ones that make you feel the most satisfied. The ones where you’re showing off. My guess is that they’re the witty banter ones.

Neither is easy. But when you’re revising, ask yourself about every scene, every chapter: “What happens here?”

Honesty is important. If your honest answer is: “Two characters walk into a room, sit down at the table and talk,” that’s trouble.

Tags: , , , ,

The Name Game

I was reading a manuscript the other week in which the characters relied on each other’s names too much in dialogue. That is, believe it or not, a common problem, as is this other, slightly related one: characters who know each other well giving us background information in dialogue… producing language that real, breathing humans would never say!

Here’s an example:

“My darling husband Danny, can you please pass the mashed potatoes?” the wife asked.
“Why, of course, my dear Laurie. How was your day as board member of the Greensboro Museum Society?”
“Just lovely. After I shuttled the kids, Jake and Emily, off to preschool and first grade, I went right over there.”
“Just what I like to hear, Laurie, darling.”
“Now, Danny, just what are you going to do about your problems down in the engineering department of the power company? Your boss has been making you livid for weeks!”

Okay. So, obviously an exaggeration. But here’s are two quick tips:

  1. Never use dialogue to introduce large swaths of character details that don’t belong in a scene between two people.
  2. Don’t over-rely on names, especially in a scene with only two characters. Real people don’t talk like that. Try and remember the last time you said your best friend’s or your significant others’ name to them in casual conversation.

I’ll be writing up some thoughts on dialogue tagging very soon. For me, endless name-dropping is a sign that the writer doesn’t trust their reader to follow the dialogue. That fear may be founded — if the author is doing crazy things like putting two indented lines of dialogue from the same character one right after the other — but in 95% of cases, your reader is following you. They know who’s talking.

I’ve said it once, twice, and I’m sure I’ll say it a zillion more times: trust your reader.

The only times I use more names than usual is when there are multiple characters in a scene and I get tired of dialogue tags. You can’t rely on dialogue tags alone. My current WIP has a section where five characters go on an adventure. To tell you the truth, orchestrating this many people in one scene makes me want to crawl back into bed. It’s the only time I’ll let the occasional name slip into dialogue.

Tags: ,