World Building

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by Cindy Pon
Young Adult, 352 pages.
Greenwillow, HarperTeen (2009)
ISBN: 978-0061730214

No suitor wants seventeen year-old Ai Ling because they think her father betrayed the Emperor many years ago. This great agony turns out to be her greatest gift. When her father disappears, she’s free to go after him, armed with the necklace she gave her when she was just a little girl: a jade pendant bearing the symbol for “Spirit.”

On her journey, Ai Ling meets brothers Chen Yong and the hilarious Li Rong. The further she journeys to find her father, the more she’s aware that her pendant seems to awaken powers in herself. She can project her spirit into another’s body and hear their thoughts, she also enjoys bursts of warrior strength when she’s in danger. Oh yes, and she’s become somewhat of an evil magnet, with every being in Chinese folklore out to get her. Will she reach the imperial palace where her father is being held hostage? Will she take the one suitor who’s been waiting to have her for centuries to save her family?

The lush plot of SILVER PHOENIX is hard to articulate here. There are imaginative monsters, family lore and danger at every turn. Through it all, Ai Ling and Chen Yong do battle, deveop deep and truthful feelings for each other and feast on lavishly described meals. Have enough bloggers mentioned that this novel makes you a hunger fiend for delicious Chinese food? (Here and here, for example.) I was reading it last night with one hand on the phone, ready for Cindy Pon to somehow communicate to me, through code in the prose, that it was okay to order something for delivery.

It turns out that Ai Ling’s powers and destiny come from the fact that she was a woman called Silver Phoenix in an earlier life. She must channel these powers near the end to overcome her greatest foe yet, but not without sacrifice. I would have loved even more emphasis on the Silver Phoenix storyline as it leads up to the climax. However, I would not change a thing about the last chapter. No matter how much glorious food there is in this novel, Cindy Pon does not let Ai Ling have her cake and eat it, too. Ai Ling triumphs over most things, but Cindy refuses to let her enjoy the romantic happy ending that most authors would’ve included. That choice made the entire book resonate more strongly with me.

If you want adventure, a great balance of tidy writing and exciting story, and a protagonist who has her strength tested in fantastic ways but learns a very real lesson about herself, check out SILVER PHOENIX — which came out yesterday. Pick up a copy for yourself and one for a friend at your favorite indie bookstore!

For Readers: A blazingly fast read that would be especially exciting for girls who like fantasy with strong character and great writing. This could even be a hit with boys who want a relatively familiar world but with a girl protagonist. While some of the conflicts can seem repetitive (monster, slay, repeat) there is great emotional content here as Cindy explores family, love and loss. I’m very, very glad that I stayed up (way too late) reading this in one enormous gulp!

For Writers: I’ve mentioned Cidny’s balancing act already but I think it bears repeating: there is a very pleasing mix here of prose and action, plot and world, love and duty, growth and obstacle. One of my favorite things about this book was the rich world-building that Cindy managed. She rendered the world in a very distinctive style, like one of her gorgeous brush paintings. And the best part about it was that, once she did this, she didn’t have to spend hardly any time at all to introduce new towns, new people, new creatures. All of these things seemed to evolve very naturally. If you’re building a world of any kind, read this book to see what total and effortless immersion feels like. The ancient Chinese landscape is such a fascinating setting, also, because of all the fantastical animals and folklore she gets to play around with. Bravo!

As some of you might know, Cindy is a great friend and resource to many in the online kidlit community. You can check out her website here and follow her on Twitter: @cindypon. She’s one of the warmest and most radiant debut writers and I couldn’t be happier for her!

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One sin I see a lot of writers committing is the character horde. They simply have way too many characters. Worse, they seem to always be possessed to introduce these characters in large chunks. (Ah! I’m writing a scene where my main character arrives at a new school… here are twenty new characters for her to meet!)

If you find yourself tracking your characters or having to go back and look up the name of the character you want to use…if you find yourself boasting that you keep track of your cast with a spreadsheet (and you’re not writing high fantasy)…I beg you to slash the cast list.

Keep in mind that characters on a page are people that your reader can’t see or hear. That’s where your job comes in. Because you’ve got a pretty big barrier to reality — the character is alive only in words, your reader has never seen them and oh, yes, you made them up! — you have to work that much harder to flesh out this person and make them realistic. In real life, a person can walk down the halls at school and notice some dorky girl named Cathy in some gross penny loafers and then remember her. Or they can spot a friend from grade school that they don’t really talk to anymore and try to avoid them. In a book, the reader has a more limited attention span for these types of second- and third-tier characters. And if Cindy or the old friend don’t appear again, there’s almost no need to mention them if you don’t have to.

Introduce us to characters for two reasons:

  1. They’re going to be instrumental in the plot.
  2. You want to characterize an environment by introducing us briefly to one or two of its characteristic inhabitants.

Both are totally valid. You want to introduce us to the girl who your Nerd Herd MC is going to beat out for Homecoming Queen, because she’s involved in the plot. You also want to introduce us to some of the dumb jocks hanging out in the cafeteria and throwing bananas at each other because you want to provide dumb high school foils for said MC.

If you find yourself with too many characters, ask yourself honestly if anyone in your brood can be cut or, better yet, combined. One writer friend of mine ended up combining her MC’s two best friends into one person. And she did it, because it made the book stronger in the end. The characters she’d written were too similar and served similar functions to the MC. That’s another great thing to look at. If all your characters serve the same function (support main character, irritate main character, bully main character), do you really need many iterations of the same thing?

If you were to look at your manuscript with a cool, objective editorial eye, which characters could you get rid of altogether? Which characters could you combine? Nothing disorients a reader more than being introduced to three, five, ten or more new characters at a time. Sadly, I’ve seen this a lot lately.

Don’t forget that you’ve created these people and given them names and faces. You’ve got the added bonus of having “seen” them before. As a reader, though, we’re going in completely blind. The disadvantage of having a lot of characters is that it’s almost impossible to flesh them all out to the level where they come alive. I’d rather have fewer characters who are much more fleshed out and involved in the plot, than lots of characters who appear for a scene or two, don’t pop up again and remind me more of furniture than of human beings.

Strive for clarity, simplicity and not to overwhelm your reader.

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Every once in a while, I stumble upon a dead scene. One where, technically, nothing happens. It usually involves either an author who is brimming with information or really loves writing witty banter.

In two manuscripts I’ve read recently, I’ve encountered dead scenes. These dead scenes occurred for two completely different reasons. For one, the author felt compelled to outline the bulk of a fantasy world in the form of a more-experienced person filling a newbie in. The second MS, the author had established some good tension and a compelling plot with potential danger, then spent about 40 or 50 pages writing: witty banter at a family dinner, a witty scene at the best friend’s house, witty banter at another family dinner, witty banter at the coffee house, witty banter by the lockers at school.

Are you getting my drift? What do the two above mss. have in common? What’s that? Did you say “lot’s o’ blabbing”? Ding, ding, ding! We have a winner!

When you find large places in your MS with nothing but dialogue, you’re most likely in trouble. *cue wails of distress, cries of “but my MS is different!”* That very well might be, but editors and agents are looking for story, they’re looking for plot. In most cases, even a literary, character-driven masterpiece will only be half the package.

I’ve never met a publishing professional who wouldn’t also want to know: “What happens next?”

Authors usually either write long conversation scenes to serve as a) an info-dump (about a world, a situation, a threat, a character, etc.), or b) to bask in their own wit/wordplay/writing.

Both of these pose huge revision problems. Huge. Make-you-want-to-eat-a-sheet-of-tiramisu-from-Costco huge (I know from experience… I can still taste the powdered chocolate dusting my tear-stained cheeks). The first author wails: “But how else do I introduce all that information??? It’s the crux of my story!!!”

The answer is: you layer it. Introduce one thing. Then add another layer to it. Add some backstory in another conversation. Better yet, make your explanation triggered by something. Your characters find something and it starts a story. Or something happens and a character explains something. Instead of having a conversation triggered by your urge to world-build and spill the framework of your concept, have it be triggered by action. And don’t give it to us all at once. Put the pieces together as they arise naturally through plot.

The second writer will balk at this advice: “But this is hilarious. It’s so fun to read!” Sure, you wrote some funny stuff. And I’ll probably enjoy reading it. But most writers can’t keep a book in suspended plot animation for long before a reader gets antsy. If you want to showcase your wit, punctuate it with action. Have a witty moment discussing something that happened. De-stress after a long day of ACTION by hanging out with your BFF and bantering. Don’t let the witty banter be the entire book, though. That’s the grave mistake.

As you can see, the answer to both situations is action. Something happening. Plot. Every scene and every chapter must not only develop character and story and world, they must also move the plot forward. Another reason to avoid long dialogue scenes without plot is that dialogue leads toward telling, not showing.

Are you worried about this? Good. If you’re the fantasy writer in my examples, start with the chapters you loathe re-reading the most. The ones dense with info you already know, the ones you tend to skim in revisions. That’s where your problem lies. If you’re the second writer, start with the chapters you love the most. The ones that make you feel the most satisfied. The ones where you’re showing off. My guess is that they’re the witty banter ones.

Neither is easy. But when you’re revising, ask yourself about every scene, every chapter: “What happens here?”

Honesty is important. If your honest answer is: “Two characters walk into a room, sit down at the table and talk,” that’s trouble.

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There are tons and tons of manuscripts out there whose main characters have magic powers, which is always fun and interesting. The more I read of them, though, the more a strange habit rears its little head. And it’s difficult work to make magic believable and compelling, since it is, by its very nature, fantastical. But sometimes, characters’ magic powers are a little too, er, convenient. Not only does this affect the integrity of your fantasy wold-building, but the plot, too.

Here’s an example of what I mean:

Lizzie’s powers were absolutely ineffective against the charm-locked door. Not even her Open Sesame spell could break the lock. Conveniently, any wizard of the Caldecott Bloodline, which Lizzie just happened to be a descendant of, could breeze right through. Luckily I remembered that! Saved me a lot of trouble, Lizzie thought as she jumped through the enchanted doorway.

This is, obviously, an exaggeration. But note a few things here. First, we go from a situation with tension and potential danger (a door locked by magic) to a situation with no tension whatsoever. Instead of making it hard for the character, instead of making the character work, the author (in this case, me) has given the MC an easy way out. Also, every time you catch yourself using words like “conveniently” or “luckily” or “just happened to…” take another look at the structure of your scene. See if you can’t scare up some more danger or tension.

We don’t pick up fiction to read about characters in easy-breezy situations. We don’t read read to see a magical coincidence at work. Sure, there are coincidences and happy accidents in life. And sure, sometimes we’re getting chased by werewolves and realize that our blood is powerful lupine repellent, just as their jaws close around our throats, or whatever, but fiction isn’t life transcribed, it’s life enhanced and structured to bring out tension and high stakes.

Luck, accidents, coincidences and other “Whew! What a nice surprise!” moments feel…cheap to the reader. Like the writer ran out of ideas and needed to get out of a pinch. That makes the reader think two things: “Wow, all the tension fell out of this scene,” and, possibly, “Why should I bother getting invested in the next high stakes scene? The author might just whip out another magical coincidence.”

Some much wiser writer once said that the crux of good fiction is getting a character in trouble, getting them in deeper trouble, then getting them in the deepest trouble of their life. There are too many manuscripts where the character’s magic helps them out right when they should be getting into trouble instead.

Like I mentioned above, this is a rules and boundaries issue. Every time you have fantasy/magic/magical realism in a manuscript, you’ve got to set rules and boundaries for how the fantastical elements function. When can a power be used? When can’t it be used?

Sometimes an author will pull a character out of danger in a very contrived way. Other times, the author will land a character in the very lap of danger by convenient means instead of raising stakes realistically. Neither is a good strategy. An example of the latter:

Our valiant hero, Lizzie, squinted up at the cave opening. She was trapped so far down in this underground hole that she thought she’d never get out. Then she remembered her pole-vaulting superpower! She readied her pole and prepared to vault when her shoulder grazed part of the cave wall. Oh, no! Was this limestone? Her grandmother had repeatedly told her, when she was a child, that only limestone would make her pole-vaulting magic fizzle. Lizzie was stuck again and the leprechauns could be heard drawing ever closer!

Next time you work with fantasy or magical powers, make sure you’re not doing anything for the sake of writerly laziness or convenience. Outline the rules and set boundaries for the magic throughout the manuscript. Give us, if not the powers in action, a taste of every power that your character will have throughout the story in the first 100 pages. That way, your character, and the reader, will know their strengths and limitations as they head into the rest of the story and, especially, the climax. Ideally, once the character gets in a certain situation, the reader will already know the rules of their magic. And I’m talking rules here. Like, the reader should be able to articulate and detail when magic can’t and can come into play in your story.

Introducing a new rule about magic right when the main character can either benefit or suffer from that rule is not usually a very provocative technique. It will be much easier to get your character out of trouble using convenient magic than it will to win your readers back after such a stroke of luck.

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